Based on the color / metal that you've selected for your character, your character is entailed to certain advantages. Note that the chart only include the primary color. To prevent excessive technicalities, any lesser shade of a primary color will be treated as one. For instance, scarlet and crimson will be considered as red and azure will be considered as blue. The exceptions are colors which are directly a mixture of the main shade, such as orange, which will gain half the bonus of red and half of yellow.
Note: Colors will be held as unique for a while, unless under special circumstances (These special circumstances being judged by the Admins). For indication of what colors are taken, simply refer to the chart posted on another topic.
Color | Stat Bonus Per Level |
Blue | +100 Melee |
Red | +100 Range |
Purple | +50 Melee, Range |
Green | +100 Defense |
Yellow | +100 Killer Gauge |
Orange | +50 Range, Killer Gauge |
White | +20 Melee, Range, Defense, Speed, Killer Gauge |
Black | +75 to be freely allocated |
If you have problem finding a color:
http://r0k.us/graphics/SIHwheel.htmlFor trauma-related stuff, you can check this. It may help you with your character (This is not forced and you are not obligated to follow this chart, it only serves to help you make a better character):
Orange = Whiners who use their trauma for attention
Blue = Face and confront their traumas
Purple = Relish/live in fear of their traumas
Yellow = Joke about or divert attention from their trauma
Black = Obsess over their trauma
White = Just want to let go and start over
"Metals are different and are supposed to be rumored to do with repressed trauma, although the current working speculation is that the purity has to do with how physical or emotional(Or mental) the trauma was."
As for those of you who are planning to make a metal color avatar, please refer to the
Metal Chart.