'EAs', commonly known as enhanced armaments, are classified under a specific format.
EA Name: - A set of words that refer to differentiate one from another.
ID: The number it is organized under.
Grade: - The quality of the EA. A higher quality ensures that the item becomes more powerful, rare, and unique. Grades go from Unique (items a user starts off with, potentially event rewards, etc.), to D (Normal), C (Rare), B (Incredibly Rare), A (Nearly Special), S (Special) and finally, EX (Exclusive). EX is reserved for the Sacred Treasures in this roleplay - the strongest of all equipment available. S and A ranked items are one-of-a-kind, meaning that there is only one of such item in existence.
Stat Enhancement: - D Grade = Maximum 100 Stat Boost
- C Grade = Maximum 300 Stat Boost
- B Grade = Maximum 500 Stat Boost
- A Grade = Maximum 700 Stat Boost
- S Grade = Maximum 1000 Stat Boost
- EX Grade = Maximum 50% or 2500 Stat Boost
- Unique Grade = Varies
Durability: - How resilient the weapon is in battle. This is important for both range and melee weapons (range weapons overloading with power/energy if used too excessively and melee weapons cracking and breaking in battle). Resilience is scored out from 0 to 10 - With 0 being a one-use weapon, and 5 being the average resilience for a B rank weapon. Anything that scores 8 or above is almost unbreakable, with 10 representing an item made of «Hyper Diamond», the strongest substance in all of the Accelerated World (Literally incapable of breaking unless pit against a weapon of equal hardness for extensive time).
Abilities: - Any particular skills or killer moves you may utilize with your weapon. B Grade weapons have 1 ability, A Grade weapons have 1 ability (enhanced from B) S grade weapons have 1 ability (enhanced from A), and EX grades have 3 abilities. Unique grade EAs will vary based on the upgrades given to them if an avatar started with them.
Starting EAs: Regarding Starting EAs, you have two choices: Start with a durability 2 weapon with an ability linked to the said weapon, or start with a Durability 3 wepaon with 250 stats. After making this choice, you will have one more choice: Sacrificing the secondary move to gain 150 stats on the weapon. You will only have a Killer move and your weapon if you do this, but it will be some form of advantage with EAs. This choice can be made even if you took Durability 2/Ability combination.
Format:
- Code:
-
[b]EA Name:[/b]
[b]ID:[/b]
[b]Grade:[/b]
[b]Stat Enhancement:[/b]
[b]Durability:[/b]
[b]Abilities:[/b]